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CodeAndWeb GmbH

Tools for developers and product teams

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CodeAndWeb GmbH develops desktop tools for game developers and product teams, covering sprite sheet packing, physics shape editing, lighting effects, 3D texture atlasing and translation file management. The tools address common production tasks such as reducing graphics memory usage, preparing collision data, generating normal maps, compressing textures and editing localization files.

TexturePacker creates sprite sheets with packing algorithms including Grid, Basic, MaxRects and Polygon, plus trimming, alias detection, multipack, filters, smart folders, 9-patch editing, pivot points, animation preview and a sprite sheet splitter. It supports PNG compression via pngquant and Zopfli, hardware texture codecs such as ETC1, ETC2, PVRTC, DXT, ASTC and Basis Universal, and exports for engines including Unity, Godot, Phaser, PixiJS, Cocos2d, MonoGame and Unreal Engine. It runs on Windows, macOS and Linux, with a graphical interface, command line, Docker and CI integration. PhysicsEditor creates collision shapes and outlines with an automated shape tracer; SpriteIlluminator generates or hand-paints normal maps; TexturePacker3D combines textures into atlases and compresses them using ASTC, ETC2, DXT, PVRTC or Basis Universal; BabelEdit edits JSON, XLIFF, YAML and Java properties files for web frameworks and native platforms.

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