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SculptGL

A digital sculpting web app with sources available on GitHub.

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SculptGL is a digital sculpting web application that provides a browser-based environment for creating and editing 3D meshes. It supports standard sculpting operations such as Brush, Inflate, Smooth, Twist, and Drag, along with PBR vertex painting for color, roughness, and metalness. Alpha textures can be applied to individual tools, and multiresolution sculpting allows users to work across subdivision levels using Catmull-Clark and Loop schemes, with reversion to compute the opposite of subdivision where possible while retaining sculpting changes and UVs.

The application includes voxel remeshing based on the SurfaceNets algorithm, producing quad-only meshes with uniform quad sizing, and dynamic topology for real-time local subdivision and decimation on triangle meshes. It supports OBJ, PLY, and STL import and export, reads vertex color, and provides undo/redo functionality. SculptGL is available as a web app, a standalone download, and through the Chrome Web Store, with sources available on GitHub. The page does not specify pricing, plans, or editions.

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